Category Archives: Engine Development

Network Server

I’ve been working on the network server code over the past week. It’s modular in design, meaning I can replace the existing module on all of the server applications and they will automatically use the new, optimized code. I’m implementing … Continue reading

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Client Networking

I finally figured out what was causing problems with my network code! Man, that makes me feel good. Wow, I’ve been tracking this issue down for months! The client networking in the game is working pretty efficiently right about now. … Continue reading

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Visual Studio 2019

I just realized there is a new version of Visual Studio available. I’m currently in the process of upgrading all of the Orion Engine solutions to the 2019 release. I’d like to eventually upgrade my Team Foundation Server 2017 to … Continue reading

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Been There Game Network Client

Back to working on the network client code again. The network driver has been optimized, and re-designed for much better performance and scalability. The existing code was strictly for testing only. Now, I just need to wrangle the bug that … Continue reading

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Orion Genesis World Builder

I’ve been working on the Orion Genesis World Builder. The GUI needed some updates, so it would look better on Windows 10. Everything seems to be functioning pretty well now! More updates to follow soon…

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Network Driver

Well, I’m still working on the network driver code for the engine.  I just can’t seem to get everything exactly the way I want.  Network code is just so hard to troubleshoot!  However, I’m sure it will come together soon … Continue reading

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Happy New Year 2018!

Well, it’s a new year already!  I look forward to continue working on the Orion Engine SDK and the Been There Game software.  I feel this is going to be a great, productive year! I logged into the game servers … Continue reading

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Christmas Break

Well, I finally have a fairly complete plan for the new network architecture.  I’m hoping to fully utilize my Christmas break, by working on the code!  I pray nothing at my day job comes up, that could steal my time … Continue reading

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Network Code Refactoring

Something that has bugged me for a while is the current implementation of the network driver.  It was never meant to be production code, rather just a foundation to test and work from. The new implementation will use Windows Overlapped … Continue reading

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Asset Manager Application

Finally just about finished with the Asset Manager.  It’s been partially complete for a while now.  Just enough to allow clients to self update from the server when they login. Now I have an application that can be used for … Continue reading

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