Monthly Archives: August 2019

What’s Been Going On?

Getting close to finishing up the network driver code for the servers. I’m finding that I want to re-factor a few network related things in the Orion Engine SDK. I’m finally getting close to a new public test of the … Continue reading

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Network Server

I’ve been working on the network server code over the past week. It’s modular in design, meaning I can replace the existing module on all of the server applications and they will automatically use the new, optimized code. I’m implementing … Continue reading

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Client Networking

I finally figured out what was causing problems with my network code! Man, that makes me feel good. Wow, I’ve been tracking this issue down for months! The client networking in the game is working pretty efficiently right about now. … Continue reading

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Hardware Upgrades

I’m in the mood to do some hardware upgrades this weekend. I have some extra spare parts that I’m going to shuffle around. I’m going to increase the memory of my development box to 32GB. With all of the instances … Continue reading

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