Monthly Archives: July 2009

Effect Parameters and Constants

While working on the sky dome scene object, I realized there was still a lot of work to be done in the effect system.  I’ve been spending the last couple of weeks refining how effect parameters and/or effect constants work.  Now, it’s … Continue reading

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Sky Dome

I started working on a new sky dome scene object today.  This scene object will be much better than the current sky box implementation that the engine uses.  It’s much easier to animate textures on a dome, as compared to a box … Continue reading

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New Pixel Formats

I’ve been adding support for some new high dynamic range (HDR) pixel formats to the engine.  I added a 32-bit per-pixel integer format (A32B32G32R32) that can be used with OpenEXR images.  The image processing library in the engine can be used to … Continue reading

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