Monthly Archives: October 2009

Skinned Mesh Support

I’ve been working a lot on the skinned mesh support in the engine lately.  I was having a problem with the engine’s 3ds Max exporter crashing when you exported a mesh that contained physique, but I have that fixed now.  If you … Continue reading

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Looking for 3ds max Artist

I’m currently looking for an artist who can create 3ds max physique-based skinned avatar and/or monster meshes.  I’m also looking for a skilled web developer to work on the account management system  If you are interested in contributing to the Been There … Continue reading

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