Monthly Archives: August 2008

The MMORPG Test

I’ve been working on a massively multiplayer online role playing game similar to Turbine’s Asheron’s Call game. I tested my game client and servers recently with a friend of mine that lives in North Carolina. We seemed to be getting … Continue reading

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Making some great progress!

The new Orion Gatekeeper server that I talked about a little while ago is now up and running! I’ve actually made lots of overall improvements to the Orion Engine network code over the last week or two. The code now … Continue reading

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The Busted Display Update

The service center working on my Roland Fantom G6 display problem called the other day. After nearly a month already, Roland is telling them it’s still going to be another 3-4 weeks to get my replacement part. This is extremely … Continue reading

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Still Waiting For Synthesizer Repair

I’m still waiting to get my new Roland Fantom G6 back from repair. The service center is still waiting for Roland to ship them the replacement part. That sucks, because I want to play my keyboard pretty bad. I wrote … Continue reading

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Orion Gatekeeper

I purchased another domain name, orionengine.net, which will be used by our network operations center to host the Orion Gatekeeper daemon. This network service will be used to provide IPs for any of the available authentication/authorization servers on our network. … Continue reading

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Another New Animation Scene Object

I’ve created another new animation scene object. This one uses the same advanced animation controller code that was recently integrated with the mesh object. The new scene object can be used to animate any child object in the scene, i.e. … Continue reading

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