-
Archives
- December 2024
- June 2024
- February 2024
- January 2024
- December 2023
- November 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- February 2023
- December 2022
- June 2022
- January 2022
- November 2021
- September 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- February 2019
- December 2018
- July 2018
- June 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- October 2011
- February 2011
- December 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
-
Meta
Monthly Archives: July 2008
Working on the Wiki
I spent some time today working on the Orion Engine Wiki. I added a page that describes the current features in the engine. I also added a page that shows what still needs to be finished. I’ll continue adding more … Continue reading
Posted in Web Site Updates
Leave a comment
3ds Max Animation Export
I finally had some time today to track down the source of the animation problem that I was having. I recently thought the exporting of animation data was broken in my 3ds max exporter, however it in fact seems to … Continue reading
Posted in Engine Development
Leave a comment
The Broken Display Dilemma
The display on my brand spankin’ new Roland Fantom G6 synthesizer just quit working the other day. When I first bought the keyboard, the display had one stuck pixel. Before the warranty ran out, I had planned on getting it … Continue reading
Posted in Music & Sound FX
Leave a comment
Animation System Progress
The main animation controller code has been finished. It has been fully integrated with the mesh object code as well. It’s finally ready for some basic testing! The only problem is, it does not appear animation data is being properly … Continue reading
Posted in Engine Development
Leave a comment
New Animation Scene Objects
The keyframed animation controller code is coming along nicely. I took a break from it today to create a few new scene objects. I made some simple scaling, rotation and translation (SRT) objects that can be used to animate any … Continue reading
Posted in Engine Development
Leave a comment
Mesh Animation System
I’m glad to be working on the animation code again. When I was working on it before, there were just too many other things that needed ported from the old engine to the new engine first. Actually, the new generic … Continue reading
Posted in Engine Development
Leave a comment
Genesis Viewport Rendering
While I was reviewing the mesh classes for any changes required to integrate my animation controller, I noticed an issue with how Genesis renders its backbuffers into the viewports. I spent a few days working this out and finally came … Continue reading
Posted in Engine Development
Leave a comment
Genesis Texture Viewer
I finally finished the Texture Viewer for the Orion Genesis world builder today. Development has been moving slow lately, because I’ve been busy with other things. I’m going to resume work on the mesh animation system. I hope to have … Continue reading
Posted in Engine Development
Leave a comment