Animation System Progress

The main animation controller code has been finished. It has been fully integrated with the mesh object code as well. It’s finally ready for some basic testing! The only problem is, it does not appear animation data is being properly exported from my 3ds max exporter. Unfortunately, I’ll need to spend some time finding the problem before I can proceed. Once I get the exporter to work again, then I can finish the animation track blending features. I’ll probably finish the optional compressed animation set code later. This will enable me to move on to more important things.

About Eric DeBrosse

Lead developer of the Orion Engine.
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