Monthly Archives: October 2017

Asset Manager Application

Finally just about finished with the Asset Manager.  It’s been partially complete for a while now.  Just enough to allow clients to self update from the server when they login. Now I have an application that can be used for … Continue reading

Posted in Engine Development, Game Development, Graphics, Music & Sound FX | Leave a comment

Bootstrap and the Self Extractor

The old setup bootstrap used to implement a fairly old Visual C Runtime.  This allowed it to run without any dependencies on the platforms that we were targeting.  The new bootstrap is compiled using Visual C++ 2017.  However, I’ve completely … Continue reading

Posted in Game Development | Leave a comment