Monthly Archives: March 2009

Purchased New Domain Name

I decided to register a new domain name (www.mindblowngames.net) today.  I’m going to eventually use this domain name for the account management system used by all of our games, including the Been There Game that we are currently working on.  I’m using a separate … Continue reading

Posted in Web Site Updates | Leave a comment

Web Site Maintenance

I updated the code that runs the wiki and the message forums today.  There were some security fixes that I wanted to apply.  I also added a plug-in for WordPress that is used to create a site map of all my blog … Continue reading

Posted in Web Site Updates | Leave a comment

New Blog Theme

I’ve been playing around with a new theme for my blog page.  I think the new look is pretty cool.  Nonetheless, variety is good.  You never know, I might just keep changing the appearance around, to keep it fresh! There have not been very many engine … Continue reading

Posted in Web Site Updates | Leave a comment

Shader Constants

An important goal of the effect system in Orion Engine is that it can handle many types of shaders and/or effect files, while still remaining to be completely cross-platform.  So far, I believe I can handle HLSL and CgFX effect files quite … Continue reading

Posted in Engine Development | Leave a comment

Effect System Progress

I’ve been working nearly every day for the last month on the engine’s effect based rendering subsystem.  I now see why my friend reached burnout while designing the system.  He sure puts a lot of deep thought into these types of things.  It … Continue reading

Posted in Engine Development | Leave a comment