Monthly Archives: May 2009

Exporting Effects

I’m just about finished adding “DirectX Shader” material support to my 3ds Max exporter plug-in.  All of the effect parameters that you specify in the rollout will get exported with the subsets of a mesh.  I had to add new … Continue reading

Posted in Engine Development | Leave a comment

Gatekeeper Server Corruption

It’s inevitable, the more computers that you own, the more problems you are going to have! There were a few power outages recently that took their toll on the Gatekeeper server’s file system.  It wasn’t worth fixing, so I went ahead … Continue reading

Posted in Hardware | Leave a comment

Tangents, Bitangents and Binormals

I’m still updating the 3ds Max mesh file exporter that I use with the engine.  I already had a feature to export per-vertex diffuse colors, but now I also have a feature to export per-vertex shading and/or illumination colors.  Many … Continue reading

Posted in Engine Development | Leave a comment

Custom 3ds Max Exporter

I updated the Orion Engine 3ds Max exporter plug-in to work with 3ds Max 2010 (R12).  There were some changes with how assets are enumerated, i.e. texture files, effect files, etc.  The latest changes were implemented as a conditional compilation, … Continue reading

Posted in Engine Development | 1 Comment