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Monthly Archives: May 2009
Exporting Effects
I’m just about finished adding “DirectX Shader” material support to my 3ds Max exporter plug-in. All of the effect parameters that you specify in the rollout will get exported with the subsets of a mesh. I had to add new … Continue reading
Posted in Engine Development
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Gatekeeper Server Corruption
It’s inevitable, the more computers that you own, the more problems you are going to have! There were a few power outages recently that took their toll on the Gatekeeper server’s file system. It wasn’t worth fixing, so I went ahead … Continue reading
Posted in Hardware
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Tangents, Bitangents and Binormals
I’m still updating the 3ds Max mesh file exporter that I use with the engine. I already had a feature to export per-vertex diffuse colors, but now I also have a feature to export per-vertex shading and/or illumination colors. Many … Continue reading
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Custom 3ds Max Exporter
I updated the Orion Engine 3ds Max exporter plug-in to work with 3ds Max 2010 (R12). There were some changes with how assets are enumerated, i.e. texture files, effect files, etc. The latest changes were implemented as a conditional compilation, … Continue reading
Posted in Engine Development
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