Category Archives: Hardware

Performance Issue Fix

I’ve been playing a lot of games lately and noticed a new feature that I’ve never really noticed before. An option called “Windowed Borderless” mode. Since exclusive full-screen access was broken in my game by a recent Microsoft patch, this … Continue reading

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Hardware Upgrades

I’m in the mood to do some hardware upgrades this weekend. I have some extra spare parts that I’m going to shuffle around. I’m going to increase the memory of my development box to 32GB. With all of the instances … Continue reading

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Team Foundation Server 2018

Well, I finally upgraded our source control to Team Foundation Server 2018. Not sure when, or if, I’ll upgrade to Azure DevOps Server 2019. This is a good next step at least, and it’s working pretty nicely. The memory in … Continue reading

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Server Status Hardware

I’ve created a Raspberry Pi Zero W device that I can use to monitor my servers.  The software periodically checks to make sure the web server is responding, and all of the game servers in the cluster are accepting connections.  … Continue reading

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Newegg

Not very happy with the folks over at Newegg.  I thought I would give them a chance on a recent purchase.  I’ve never used them before.  But now, I don’t think I will ever bother with them again.  They wasted … Continue reading

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SSL VPN Router

It’s time to upgrade the old router.  I really need updated VPN capabilities, so I can access my network while offsite at hotels, etc.  Even if the hotel is not directly blocking VPN ports, IPSec has trouble passing through some … Continue reading

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Bad Capacitors

The monitor I use for my dev machine (a 52″ LCD Samsung T.V. LOL) started acting up the other day.  It wouldn’t turn on, the standby relay just kept clicking.  I can’t let this get in the way of development!  … Continue reading

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Bounding Volumes, Server Hardware, etc.

I’ve been working on a glitch in the engine that caused the root level bounding volume not to be created, if the node didn’t have any vertices.  When merging the bounding volumes in a hierarchy, the top-level node should represent … Continue reading

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Booting Up The Old Hard Drives

Finally have everything updated and running in 64-bit.  I ran into some rather interesting scenarios where what worked in 32-bit, didn’t fly at all in 64-bit.  Anyway, it’s too hard and boring to explain here (lol).  The good thing is, all of the … Continue reading

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Database Server

The database server (SQL Server 2016 SP1 Express) is on newer hardware, and back up and running again!  All of the databases were successfully restored.  It amazes me how many technologies that have to come back together to make all of … Continue reading

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