Monthly Archives: May 2017

Team Foundation Server 2017

My Team Foundation Server has been online for a few weeks now.  However, I wasn’t ready to put the source code under revision control just yet.  I’ve been doing a lot of restructuring and refactoring of the code base that I wanted … Continue reading

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Booting Up The Old Hard Drives

Finally have everything updated and running in 64-bit.  I ran into some rather interesting scenarios where what worked in 32-bit, didn’t fly at all in 64-bit.  Anyway, it’s too hard and boring to explain here (lol).  The good thing is, all of the … Continue reading

Posted in Announcements, Engine Development, Hardware | Leave a comment

Win64 and my ENTIRE weekend!

Well, I got the engine SDK, and all of the tools and applications running again under Visual Studio 2017.  Now, I’m trying to convert everything from the older Win32 (x86) architecture, over to the Win64 (x64) architecture.  Actually, I’m making it … Continue reading

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