Monthly Archives: June 2009

Orion Engine Codecs

I updated all of the external codec (compression/decompression) libraries that are used by the Orion Engine.  This includes: zlib, LibTIFF, libpng and OpenEXR.  I’m glad I updated them.  As it turns out, the old code that I was using had quite a few known … Continue reading

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Effect Files and Mesh Files

I’ve been working out some bugs that were related to the loading and saving of effect files.  I have to admit, when I was working on the effect system I didn’t do a lot of testing with file saving and loading.  However, I think … Continue reading

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3ds Max Physique Skinning

The exporter can now export skinning information created using the Physique modifier in 3ds Max.  A hierarchy of bones and/or a biped can be used to animate the mesh.  Both rigid vertex and blended rigid vertex types are supported.  The data is … Continue reading

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