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Meta
Monthly Archives: June 2009
Orion Engine Codecs
I updated all of the external codec (compression/decompression) libraries that are used by the Orion Engine. This includes: zlib, LibTIFF, libpng and OpenEXR. I’m glad I updated them. As it turns out, the old code that I was using had quite a few known … Continue reading
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Effect Files and Mesh Files
I’ve been working out some bugs that were related to the loading and saving of effect files. I have to admit, when I was working on the effect system I didn’t do a lot of testing with file saving and loading. However, I think … Continue reading
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3ds Max Physique Skinning
The exporter can now export skinning information created using the Physique modifier in 3ds Max. A hierarchy of bones and/or a biped can be used to animate the mesh. Both rigid vertex and blended rigid vertex types are supported. The data is … Continue reading
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