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Author Archives: Eric DeBrosse
Dropped Items
Still out here working on the game. Been trying to finish up the dropped items feature. I want a player to be able to drop an item, so someone else can pick it up. Or, if it sits around too … Continue reading
Game Polish
Been making some improvements to the game lately. For one thing, the relative mouse movements that are generated by the engine’s input routines are a lot smoother than ever before. When the mouse is moving slow you have smooth per-pixel … Continue reading
Posted in Engine Development, Game Development
Tagged been there game, mind blown games, orion engine, orion engine sdk
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Servers Online
The file server is now sending out new game updates! Contact me if you would like a new setup program. If you choose to use your current Launcher to get the updates, then be prepared to update over 2,000 files.
Posted in Announcements, Game Development
Tagged been there game, mind blown games
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A Few Game Updates
Finally finished the hot key toolbar. It’s working nicely. Also, your avatar can now give something to the Town Crier if you want to get rid of it. Right now, I’m working on the ability to drop items on the … Continue reading
Posted in Game Development
Tagged been there game, mind blown games
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Happy New Year
Let’s all have a great 2024! I’m looking forward to this year. Great progress is being made on the game. I hope to have a new demo ready soon!
Posted in Announcements, Game Development
Tagged been there game, mind blown games
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Happy Holidays!
I hope everyone had a great year. I’m looking forward to continuing to work on the game next year! I’m almost finished implementing the hot key toolbar. This makes it so much easier to cast spells, switch weapons, drink potions, … Continue reading
Posted in Announcements, Game Development
Tagged been there game, mind blown games, orion engine sdk
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Web Site Refresh
Updated the web site, it’s been long overdue. I would still like to totally redo it someday, but I think it’s at least looking a lot cleaner. I removed a lot of the vintage screen shots, lol. Now I need … Continue reading
Spell System
Still working on all of the spell mechanics. New avatar items have been created for each of the spells that can be individually spawned. Still trying to decide where to put the level 1 spells, like in a random chest … Continue reading
Posted in Engine Development, Game Development
Tagged been there game, mind blown games, orion engine, orion engine sdk
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Casting Spells
You can cast spells now, it’s pretty cool! Working on some particle systems for the various types of magic. Hopefully I’ll be working on the war magic hit points soon.
New List Box Control
Finally added a list box to the engine’s 2D control library. This was needed for the Spell Book dialog in the game, so spells can be easily selected. Things are still moving along great with the spell system!
Posted in Engine Development, Game Development
Tagged been there game, mind blown games, orion engine, orion engine sdk
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