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Tag Archives: been there game
Littletown
After a couple of months, the Been There test world called “Littletown” is finally back up and running! I’ve been chasing down a bunch of little pesky bugs in the new servers. However, they seem to be running pretty smooth … Continue reading
What’s Been Going On?
Getting close to finishing up the network driver code for the servers. I’m finding that I want to re-factor a few network related things in the Orion Engine SDK. I’m finally getting close to a new public test of the … Continue reading
Posted in Engine Development, Game Development
Tagged been there game, cryptography, orion engine
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Client Networking
I finally figured out what was causing problems with my network code! Man, that makes me feel good. Wow, I’ve been tracking this issue down for months! The client networking in the game is working pretty efficiently right about now. … Continue reading
Posted in Engine Development, Game Development
Tagged been there game, driver, ip, IPv4, network, orion engine, socket, tcp
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Team Foundation Server 2018
Well, I finally upgraded our source control to Team Foundation Server 2018. Not sure when, or if, I’ll upgrade to Azure DevOps Server 2019. This is a good next step at least, and it’s working pretty nicely. The memory in … Continue reading
Posted in Hardware, Web Site Updates
Tagged azure, been there game, orion engine, team foundation server
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Been There Game Network Client
Back to working on the network client code again. The network driver has been optimized, and re-designed for much better performance and scalability. The existing code was strictly for testing only. Now, I just need to wrangle the bug that … Continue reading
Posted in Engine Development, Game Development
Tagged been there game, client, network, sockets, tcp
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