Been making some improvements to the game lately.
For one thing, the relative mouse movements that are generated by the engine’s input routines are a lot smoother than ever before. When the mouse is moving slow you have smooth per-pixel accuracy. With the addition of a simple lookup table, we also now have smooth acceleration as well. When the mouse is moving faster you can cover a lot more screen space without having to pick up your mouse and reposition it.
I also added a dialog to the game that comes up when you hit the Escape key, asking you if you’re sure you want to leave the world. If it’s too easy to leave, you might accidentally leave your friends behind during a major battle!
I also squashed some memory leaks. Onward and forward!