Category Archives: Game Development

Dropped Items

Some things came up recently where I had to take a short break. But I’m back at it again. The game’s inventory system was nearly complete. I just need to finish dealing with dropped items. Once this is complete, I … Continue reading

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Been There Progress

Still working on the inventory system for the game. Much of it is finally in place. You can move items around, and organize your packs. You can give items back and forth between avatars. Also, when you wield your weapon, … Continue reading

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Been There Inventory System

I’ve been working on the inventory system for the game. It’s key to getting the other systems in place; like the combat system, avatar armor, weapons, etc. It turns out to be a little more complicated than I had originally … Continue reading

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Terrain Scene Management

The new terrain scene management features are working great! I’ve invested a lot of time and hard work to make this happen. I can now finally knock this huge milestone off the list. The custom client and server architecture is … Continue reading

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Large Scale Terrain Grid

I’ve been working on some of the scene management features for Been There Game. Mostly, I’ve been working on terrain optimization. I currently have a ROAM algorithm that works very well. It renders a one square mile chunk of land … Continue reading

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Upcoming Game Client Programming and Testing

I plan to spend my time this holiday working on Been There Game. I’ve actually made great progress lately. For one thing, the bug that has been bothering me was finally resolved! Great way to end the year. Happy Holidays … Continue reading

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Game Client Testing

Still testing the Been There game client. I’m currently working on a minor bug that has been bothering me for a while. Other than that, things are still working out pretty well. I added a new feature to the game … Continue reading

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Littletown

After a couple of months, the Been There test world called “Littletown” is finally back up and running! I’ve been chasing down a bunch of little pesky bugs in the new servers. However, they seem to be running pretty smooth … Continue reading

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Salted Hash

Salted hash? No, I’m not talking about food lol. I’ve been working on the authentication methods between the client and the server. The stored passwords in the database are now hashed using a secure hashing algorithm. No more plain text … Continue reading

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Visual Studio Conformance Mode

I decided to enable the Conformance Mode (permissive-) option that was introduced in Visual Studio 2017. It’s supposed to help me write code that is both more correct, and more portable. I found out quickly that it reports a lot … Continue reading

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