Category Archives: Game Development

Server Status Hardware

I’ve created a Raspberry Pi Zero W device that I can use to monitor my servers.  The software periodically checks to make sure the web server is responding, and all of the game servers in the cluster are accepting connections.  … Continue reading

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Happy New Year 2018!

Well, it’s a new year already!  I look forward to continue working on the Orion Engine SDK and the Been There Game software.  I feel this is going to be a great, productive year! I logged into the game servers … Continue reading

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Network Code Refactoring

Something that has bugged me for a while is the current implementation of the network driver.  It was never meant to be production code, rather just a foundation to test and work from. The new implementation will use Windows Overlapped … Continue reading

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Asset Manager Application

Finally just about finished with the Asset Manager.  It’s been partially complete for a while now.  Just enough to allow clients to self update from the server when they login. Now I have an application that can be used for … Continue reading

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Bootstrap and the Self Extractor

The old setup bootstrap used to implement a fairly old Visual C Runtime.  This allowed it to run without any dependencies on the platforms that we were targeting.  The new bootstrap is compiled using Visual C++ 2017.  However, I’ve completely … Continue reading

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Entering the ‘Been There’ World Again

I reached a major milestone today!  The game server software suite is working again (now it’s all native 64-bit code) and successfully installed on the new server hardware.  Today, I was finally able to login to the game world again … Continue reading

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Updated Game Server

I updated the game server for Been There this week.  It now supports chat commands from an administrator account to kick and/or ban users from the game.  If you kick a user, it immediately logs them out of the game … Continue reading

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Fixed Game Client Bugs

I finally fixed a nagging bug in the Been There Game client that has been around for a while now.  On rare occasions, the client would crash and you couldn’t see the error message unless you used Alt+Tab first.  Well, … Continue reading

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Searching For Game Bugs

I decided to work on the game for a little bit, for a change of pace.  I added a few new beta testers the other day.  While watching the logs, I noticed some issues with the chat server that were kind of … Continue reading

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Game Servers Finally Online Again

I kept finding bugs in the effect system; they were keeping me from getting the game servers back online.  I wanted to at least have something new to show, before introducing a new patch.  With the latest fixes, the new skydome looks … Continue reading

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