-
Archives
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- February 2019
- December 2018
- July 2018
- June 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- October 2011
- February 2011
- December 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
-
Meta
Monthly Archives: February 2009
Effect File Importers
I’ve been extremely busy working on the effect file importers for the Orion Genesis world builder tool. OK, maybe more on the HLSL (.fx file) importer, not so much on the CgFX (.cgfx file) importer. Also, I’ve been ironing out how the effect parameter … Continue reading
Posted in Engine Development
Leave a comment
Effect System
I’ve been working on the custom, cross-platform, Orion Engine effect system this week. I’m trying to fill in all of the blanks that have been needing attention for quite a long time. The effect system is used to drive our pixel shaders … Continue reading
Posted in Engine Development
Leave a comment
Time Waits For Nobody
Wow, January disappeared fast! There just never seems to be enough time in the day, and the days just seem to keep getting shorter. I finished several hard problems last month. I also fixed a lot of little bugs that have been bothering me for … Continue reading
Posted in Engine Development
Leave a comment