Monthly Archives: February 2009

Effect File Importers

I’ve been extremely busy working on the effect file importers for the Orion Genesis world builder tool.  OK, maybe more on the HLSL (.fx file) importer, not so much on the CgFX (.cgfx file) importer.  Also, I’ve been ironing out how the effect parameter … Continue reading

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Effect System

I’ve been working on the custom, cross-platform, Orion Engine effect system this week.  I’m trying to fill in all of the blanks that have been needing attention for quite a long time.  The effect system is used to drive our pixel shaders … Continue reading

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Time Waits For Nobody

Wow, January disappeared fast! There just never seems to be enough time in the day, and the days just seem to keep getting shorter. I finished several hard problems last month. I also fixed a lot of little bugs that have been bothering me for … Continue reading

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