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Monthly Archives: August 2009
Skinned Avatar Mesh
I need a skinned mesh with bones, so that I can test the shader that will be used to render the avatars in my game. I’ve been going through the 3ds Max tutorials on biped and physique. I forgot how to do … Continue reading
Posted in Graphics
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Effect System Fallbacks
I made some changes to the .fx effect file importer for the world builder. Not only can it promote 1.x shaders to version 2.0, it can also automatically compile the legacy 1.x shaders and include them in the effect file as well. … Continue reading
Posted in Engine Development
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Game Servers Finally Online Again
I kept finding bugs in the effect system; they were keeping me from getting the game servers back online. I wanted to at least have something new to show, before introducing a new patch. With the latest fixes, the new skydome looks … Continue reading
Posted in Game Development
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Effect System Progress
I finally got all of the shader effects working on the sky dome today! It looks pretty sweet! I’ve been getting all of the kinks worked out of the effect system in the engine. There are just a few more … Continue reading
Posted in Engine Development
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