New Animation Scene Objects

The keyframed animation controller code is coming along nicely. I took a break from it today to create a few new scene objects. I made some simple scaling, rotation and translation (SRT) objects that can be used to animate any scene object, in basic ways. It’s pretty cool, I can put lots of moving and spinning objects in the scenes now. These new objects are very lightweight, i.e. they don’t eat a lot of CPU time to animate.

About Eric DeBrosse

Lead developer of the Orion Engine.
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