Mesh Animation System

I’m glad to be working on the animation code again. When I was working on it before, there were just too many other things that needed ported from the old engine to the new engine first. Actually, the new generic animation controller was nearly complete when I quit working on it. Our 3ds max exporter is totally ready to export animation sets along with the exported mesh data. I just finished integrating an animation controller with the mesh scene object. I had to work out a few small bugs today, since the animation code was never tested before. The basic hierarchical mesh animation stuff should all be working soon! Unfortunately, I need to do a little more work on the effect system, before I can implement the mesh skinning required for our advanced character animation system. However, I’m making great progress! It’s all coming together.

About Eric DeBrosse

Lead developer of the Orion Engine.
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