Genesis Viewport Rendering

While I was reviewing the mesh classes for any changes required to integrate my animation controller, I noticed an issue with how Genesis renders its backbuffers into the viewports. I spent a few days working this out and finally came up with a great solution. Now, I can actually simplify the engine video driver plug-in architecture as a direct result. This is awesome, since it will make it a lot easier to finish my OpenGL driver. I’m going to spend some time today cleaning up all of the video driver code.

About Eric DeBrosse

Lead developer of the Orion Engine.
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