Sky Dome

I started working on a new sky dome scene object today.  This scene object will be much better than the current sky box implementation that the engine uses.  It’s much easier to animate textures on a dome, as compared to a box and the inherent perspective problems at the corners.  The dome can be flattened out some, to help give the illusion that the clouds are rolling off into the horizon.  Multiple day and night textures can be blended together, to make smooth and seamless transitions from day to night.  Parallax is simulated in the star layers, to create a greater perception of depth.

About Eric DeBrosse

Lead developer of the Orion Engine.
This entry was posted in Engine Development. Bookmark the permalink.