Client Networking

I finally figured out what was causing problems with my network code! Man, that makes me feel good. Wow, I’ve been tracking this issue down for months! The client networking in the game is working pretty efficiently right about now. While I was looking for the bug, I made several big performance improvements to the network driver. Now, I just need to finish the optimizations with the server code.

About Eric DeBrosse

Lead developer of the Orion Engine.
This entry was posted in Engine Development, Game Development and tagged , , , , , , , . Bookmark the permalink.