Direct3D 11 Refactor

Just about have the new Orion Engine D3D11 driver module finished. Testing should begin soon. I still want to emulate some of the legacy Fixed-Function Pipeline using shaders. I think the generic lighting routines are still useful. Also, FFP processing lends itself to being easily scripted.

Once all of this is working and ready to release, I’ll likely begin work on a D3D12 driver module. Note that the D3D9 driver still works with the engine and can be used to target older operating systems. There will probably never be a D3D10 driver, as it never gained much traction anyway.

About Eric DeBrosse

Lead developer of the Orion Engine.
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