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Meta
Category Archives: Game Development
Avatar Trade Window
Currently working on the “Trade Window” in my Been There Game client. This will be used to safely trade items between two avatars, or a vendor NPC. To open it, you simply double-click another player’s avatar. If the other avatar … Continue reading
Treasure Generator
Still working on the massive inventory system. There are a lot of small details to deal with! The treasure chest is working great now. Reward items can be spawned when an avatar opens it. The treasure generator allows you to … Continue reading
Posted in Game Development
Tagged been there game, treasure generator
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Animation System
I was planning on adding a chest that can be opened into Been There Game. However, I discovered that my keyframed animation system was not working totally correct. To deal with rotations that don’t happen around the object’s center, I … Continue reading
Posted in Engine Development, Game Development
Tagged keyframe animation, orion engine sdk
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Dropped Items
Some things came up recently where I had to take a short break. But I’m back at it again. The game’s inventory system was nearly complete. I just need to finish dealing with dropped items. Once this is complete, I … Continue reading
Posted in Game Development
Tagged been there game, Inventory System, mind blown games, orion engine sdk
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Been There Progress
Still working on the inventory system for the game. Much of it is finally in place. You can move items around, and organize your packs. You can give items back and forth between avatars. Also, when you wield your weapon, … Continue reading
Been There Inventory System
I’ve been working on the inventory system for the game. It’s key to getting the other systems in place; like the combat system, avatar armor, weapons, etc. It turns out to be a little more complicated than I had originally … Continue reading
Posted in Game Development
Tagged been there game, Inventory System, mmo, mmorpg
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Terrain Scene Management
The new terrain scene management features are working great! I’ve invested a lot of time and hard work to make this happen. I can now finally knock this huge milestone off the list. The custom client and server architecture is … Continue reading
Posted in Engine Development, Game Development, Graphics
Tagged been there, game engine, orion engine, scene manager, TERRAIN GRID
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Large Scale Terrain Grid
I’ve been working on some of the scene management features for Been There Game. Mostly, I’ve been working on terrain optimization. I currently have a ROAM algorithm that works very well. It renders a one square mile chunk of land … Continue reading
Posted in Engine Development, Game Development
Tagged CELL GRAPH, ROAM, SCENE MANAGEMENT, TERRAIN GRID
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Upcoming Game Client Programming and Testing
I plan to spend my time this holiday working on Been There Game. I’ve actually made great progress lately. For one thing, the bug that has been bothering me was finally resolved! Great way to end the year. Happy Holidays … Continue reading
Posted in Announcements, Game Development
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Game Client Testing
Still testing the Been There game client. I’m currently working on a minor bug that has been bothering me for a while. Other than that, things are still working out pretty well. I added a new feature to the game … Continue reading
Posted in Engine Development, Game Development, Music & Sound FX
Tagged 3d, audio, directsound
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