Tag Archives: TERRAIN GRID

Terrain Scene Management

The new terrain scene management features are working great! I’ve invested a lot of time and hard work to make this happen. I can now finally knock this huge milestone off the list. The custom client and server architecture is … Continue reading

Posted in Engine Development, Game Development, Graphics | Tagged , , , , | Leave a comment

Large Scale Terrain Grid

I’ve been working on some of the scene management features for Been There Game. Mostly, I’ve been working on terrain optimization. I currently have a ROAM algorithm that works very well. It renders a one square mile chunk of land … Continue reading

Posted in Engine Development, Game Development | Tagged , , , | Comments Off on Large Scale Terrain Grid