Been There Inventory System

I’ve been working on the inventory system for the game. It’s key to getting the other systems in place; like the combat system, avatar armor, weapons, etc. It turns out to be a little more complicated than I had originally thought. There are so many types of items that can be in inventory, with so many potential destinations, and different interactions. I have all of the database details and hooks in place now, I just have to finish implementing things in the client and server.

About Eric DeBrosse

Lead developer of the Orion Engine.
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