Multithreaded Orion Engine

I’ve been working on making the Orion Engine more thread-safe. It’s desirable to be able to load a scene, while another is currently rendering. It turns out Direct3D 9 is not ‘thread-safe’. If you attempted to use our previous version 9 video driver from multiple threads, it could cause video driver crashes. Note however, starting with Direct3D 10, multiple threads are supported by default.

About Eric DeBrosse

Lead developer of the Orion Engine.
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