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Meta
Tag Archives: thread-safe
Multithreaded Orion Engine
I’ve been working on making the Orion Engine more thread-safe. It’s desirable to be able to load a scene, while another is currently rendering. It turns out Direct3D 9 is not ‘thread-safe’. If you attempted to use our previous version … Continue reading
Posted in Engine Development
Tagged multithreaded, multithreading, thread-safe, threads
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