Tag Archives: orion engine sdk

Animation Controller Scaling

Turns out I wasn’t extracting scaling properly in my 3ds Max exporter plug-in. For one thing, if the local transformation included any scaling, it could cause NAN problems to arise while converting the matrix rotations into quaternions for the keyframed … Continue reading

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Networking Code

I finally feel the game’s network code is very stable. I found a pretty major bug on Christmas day that would cause file downloads to randomly stall. It had been nagging me for a while. Of course, this severely hurt … Continue reading

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Client Avatar Updates

The game client now queues up all avatar update notifications. For example, if you walk into an area with a LOT of avatars, they are slowly and gracefully “spilled” into the current scene. Instead of trying to load all of … Continue reading

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Animation System

I was planning on adding a chest that can be opened into Been There Game. However, I discovered that my keyframed animation system was not working totally correct. To deal with rotations that don’t happen around the object’s center, I … Continue reading

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Dropped Items

Some things came up recently where I had to take a short break. But I’m back at it again. The game’s inventory system was nearly complete. I just need to finish dealing with dropped items. Once this is complete, I … Continue reading

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Network Server Driver

Finally, the new and drastically improved network server driver is working! I’m so excited! I have some quirks to work out still, but all is good. Now, I’m moving on to some encryption and hashing stuff that needs to be … Continue reading

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