Tag Archives: been there game

Avatar Trade Window

Currently working on the “Trade Window” in my Been There Game client. This will be used to safely trade items between two avatars, or a vendor NPC. To open it, you simply double-click another player’s avatar. If the other avatar … Continue reading

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Treasure Generator

Still working on the massive inventory system. There are a lot of small details to deal with! The treasure chest is working great now. Reward items can be spawned when an avatar opens it. The treasure generator allows you to … Continue reading

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Dropped Items

Some things came up recently where I had to take a short break. But I’m back at it again. The game’s inventory system was nearly complete. I just need to finish dealing with dropped items. Once this is complete, I … Continue reading

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Been There Progress

Still working on the inventory system for the game. Much of it is finally in place. You can move items around, and organize your packs. You can give items back and forth between avatars. Also, when you wield your weapon, … Continue reading

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Been There Inventory System

I’ve been working on the inventory system for the game. It’s key to getting the other systems in place; like the combat system, avatar armor, weapons, etc. It turns out to be a little more complicated than I had originally … Continue reading

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Happy New Year

Happy New Year from Mind Blown Games! I look forward to starting a fresh new year working on Been There Game. I expect good things to come soon!

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Littletown

After a couple of months, the Been There test world called “Littletown” is finally back up and running! I’ve been chasing down a bunch of little pesky bugs in the new servers. However, they seem to be running pretty smooth … Continue reading

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What’s Been Going On?

Getting close to finishing up the network driver code for the servers. I’m finding that I want to re-factor a few network related things in the Orion Engine SDK. I’m finally getting close to a new public test of the … Continue reading

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Client Networking

I finally figured out what was causing problems with my network code! Man, that makes me feel good. Wow, I’ve been tracking this issue down for months! The client networking in the game is working pretty efficiently right about now. … Continue reading

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Team Foundation Server 2018

Well, I finally upgraded our source control to Team Foundation Server 2018. Not sure when, or if, I’ll upgrade to Azure DevOps Server 2019. This is a good next step at least, and it’s working pretty nicely. The memory in … Continue reading

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