Author Archives: Eric DeBrosse

About Eric DeBrosse

Lead developer of the Orion Engine.

Effect System

I’ve been working on the custom, cross-platform, Orion Engine effect system this week.  I’m trying to fill in all of the blanks that have been needing attention for quite a long time.  The effect system is used to drive our pixel shaders … Continue reading

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Time Waits For Nobody

Wow, January disappeared fast! There just never seems to be enough time in the day, and the days just seem to keep getting shorter. I finished several hard problems last month. I also fixed a lot of little bugs that have been bothering me for … Continue reading

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Original Music Downloads

I uploaded some of my original music to the downloads section of my Been There game web site. I’m providing this sample music, so that you that can get an idea of the styles that I’ll be using in my game. The music will also … Continue reading

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Terrain Intersections

I finally got busy and wrote the code that was needed to perform a ray-intersection test with the terrain height map data.  Not only will this be useful for determining where projectiles collide with the ground, I can now also keep the … Continue reading

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Next Wave of Game Testing

The servers are all back online.  We are going to do some more testing again for a little while.  I finished a lot of stuff in the game’s user interface.  I’m really close to actually being able to engage in … Continue reading

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New Game Screen Shots

I’m starting off 2009 by posting some new screen shots of the game that I’ve been working on. I think I’m going to upgrade my WordPress Blog to version 2.7 today. They sure put out a lot of updates, it … Continue reading

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New Limits Scene Object

I finished the new “limits” scene object today. It’s used to show the selection state of objects within the Orion Genesis world builder. It can even be used to visualize a bounding volume within the tool. It’s also going to … Continue reading

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Minor Engine Updates

The core engine code is actually pretty stable now. In fact, I don’t have to make changes to this code very often at all. However, I decided it was time to finally go back and address a few problematic issues … Continue reading

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User Interface Graphics

I’ve been working on some preliminary graphics for the user interface in my MMORPG game. My designs look fairly decent. However, they are not the best that they could be; I’m more of a programmer than an artist. I need … Continue reading

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Hot Servers and Blown Power Supplies

When I came home from eating tonight and walked in the door, I smelled the unique odor of burnt electronics! Oh crap, the computer that was running the Server Manager had a meltdown! Another power supply decided it was going … Continue reading

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