Category Archives: Engine Development

Making some great progress!

The new Orion Gatekeeper server that I talked about a little while ago is now up and running! I’ve actually made lots of overall improvements to the Orion Engine network code over the last week or two. The code now … Continue reading

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Another New Animation Scene Object

I’ve created another new animation scene object. This one uses the same advanced animation controller code that was recently integrated with the mesh object. The new scene object can be used to animate any child object in the scene, i.e. … Continue reading

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3ds Max Animation Export

I finally had some time today to track down the source of the animation problem that I was having. I recently thought the exporting of animation data was broken in my 3ds max exporter, however it in fact seems to … Continue reading

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Animation System Progress

The main animation controller code has been finished. It has been fully integrated with the mesh object code as well. It’s finally ready for some basic testing! The only problem is, it does not appear animation data is being properly … Continue reading

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New Animation Scene Objects

The keyframed animation controller code is coming along nicely. I took a break from it today to create a few new scene objects. I made some simple scaling, rotation and translation (SRT) objects that can be used to animate any … Continue reading

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Mesh Animation System

I’m glad to be working on the animation code again. When I was working on it before, there were just too many other things that needed ported from the old engine to the new engine first. Actually, the new generic … Continue reading

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Genesis Viewport Rendering

While I was reviewing the mesh classes for any changes required to integrate my animation controller, I noticed an issue with how Genesis renders its backbuffers into the viewports. I spent a few days working this out and finally came … Continue reading

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Genesis Texture Viewer

I finally finished the Texture Viewer for the Orion Genesis world builder today. Development has been moving slow lately, because I’ve been busy with other things. I’m going to resume work on the mesh animation system. I hope to have … Continue reading

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Hello World

Welcome to the Orion Engine Blog!  My name is Eric DeBrosse, I’m the lead developer of the Orion Engine.  I’ll be using this area to post details about the current progress of the engine.  Lately, I’ve been putting a lot of development … Continue reading

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