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Category Archives: Announcements
Time Keeps on Ticking Away
The Rolling Stones once said “Time Waits For No One”. The thought of this really bums me out. There is never enough time in the day to do what I want! Not only did I have the flu in January, … Continue reading
Posted in Announcements, Web Site Updates
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Network Driver
Well, I’m still working on the network driver code for the engine. I just can’t seem to get everything exactly the way I want. Network code is just so hard to troubleshoot! However, I’m sure it will come together soon … Continue reading
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Happy New Year 2018!
Well, it’s a new year already! I look forward to continue working on the Orion Engine SDK and the Been There Game software. I feel this is going to be a great, productive year! I logged into the game servers … Continue reading
Christmas Break
Well, I finally have a fairly complete plan for the new network architecture. I’m hoping to fully utilize my Christmas break, by working on the code! I pray nothing at my day job comes up, that could steal my time … Continue reading
Web Site Performance
I have several domains and sub-domains that I like to have forwarded to various places on the Orion Engine site. For example, support.orionengine.com redirects to www.orionengine.com/support/. I used to use GoDaddy for this trivial service, but the performance and reliability … Continue reading
Entering the ‘Been There’ World Again
I reached a major milestone today! The game server software suite is working again (now it’s all native 64-bit code) and successfully installed on the new server hardware. Today, I was finally able to login to the game world again … Continue reading
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3D in the Real World
Finally finished working on this two-gripper robot. He is one of three in a machine that we recently programmed. I used some game AI on him, lol. He is pretty smart. The customer was pretty impressed. Ok, so robots are … Continue reading
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Orion Engine Plugin System
I’ve been pretty busy at work lately, which has hindered my development on the engine some. However, I’m still pushing forward! The plug-in system (used by the Orion Engine SDK, Orion Script, Orion Genesis, Been There Game, etc.) has been … Continue reading
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Booting Up The Old Hard Drives
Finally have everything updated and running in 64-bit. I ran into some rather interesting scenarios where what worked in 32-bit, didn’t fly at all in 64-bit. Anyway, it’s too hard and boring to explain here (lol). The good thing is, all of the … Continue reading
Posted in Announcements, Engine Development, Hardware
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Win64 and my ENTIRE weekend!
Well, I got the engine SDK, and all of the tools and applications running again under Visual Studio 2017. Now, I’m trying to convert everything from the older Win32 (x86) architecture, over to the Win64 (x64) architecture. Actually, I’m making it … Continue reading
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