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Category Archives: Game Development
Happy New Year 2018!
Well, it’s a new year already! I look forward to continue working on the Orion Engine SDK and the Been There Game software. I feel this is going to be a great, productive year! I logged into the game servers … Continue reading
Network Code Refactoring
Something that has bugged me for a while is the current implementation of the network driver. It was never meant to be production code, rather just a foundation to test and work from. The new implementation will use Windows Overlapped … Continue reading
Posted in Engine Development, Game Development
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Asset Manager Application
Finally just about finished with the Asset Manager. It’s been partially complete for a while now. Just enough to allow clients to self update from the server when they login. Now I have an application that can be used for … Continue reading
Bootstrap and the Self Extractor
The old setup bootstrap used to implement a fairly old Visual C Runtime. This allowed it to run without any dependencies on the platforms that we were targeting. The new bootstrap is compiled using Visual C++ 2017. However, I’ve completely … Continue reading
Posted in Game Development
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Entering the ‘Been There’ World Again
I reached a major milestone today! The game server software suite is working again (now it’s all native 64-bit code) and successfully installed on the new server hardware. Today, I was finally able to login to the game world again … Continue reading
Posted in Announcements, Game Development
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Updated Game Server
I updated the game server for Been There this week. It now supports chat commands from an administrator account to kick and/or ban users from the game. If you kick a user, it immediately logs them out of the game … Continue reading
Posted in Game Development
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Fixed Game Client Bugs
I finally fixed a nagging bug in the Been There Game client that has been around for a while now. On rare occasions, the client would crash and you couldn’t see the error message unless you used Alt+Tab first. Well, … Continue reading
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Searching For Game Bugs
I decided to work on the game for a little bit, for a change of pace. I added a few new beta testers the other day. While watching the logs, I noticed some issues with the chat server that were kind of … Continue reading
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Game Servers Finally Online Again
I kept finding bugs in the effect system; they were keeping me from getting the game servers back online. I wanted to at least have something new to show, before introducing a new patch. With the latest fixes, the new skydome looks … Continue reading
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Making an MMO on a Shoestring
It sure is hard trying to make an indie MMO (massively multiplayer online) game on a shoestring budget. I still need to find people interested in helping; like an artist, a tool developer, or a web developer. If you are … Continue reading
Posted in Game Development
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