Author Archives: Eric DeBrosse

About Eric DeBrosse

Lead developer of the Orion Engine.

Orion Genesis World Builder

I’ve been working on the Orion Genesis World Builder. The GUI needed some updates, so it would look better on Windows 10. Everything seems to be functioning pretty well now! More updates to follow soon…

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Web Site Account Management Fixes

I finally got busy and fixed all of the problems that were introduced when I upgraded the web server to Fedora 29 Linux. The main thing was recompiling the support for MSODBC and SQLSRV within PHP. Now the account management … Continue reading

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West Coast

Still here kicking it.  Been dealing with some health issues, but I’m back at it again! Looking forward to working with a past collaborator on the engine.  I must tell you, he is a super awesome programmer.  I’m planning on … Continue reading

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Day Job

My day job doing robotics and automation keeps me busy.  My health has been playing tricks on me this year also.  Something has got to give though!  I want to get more work done on the engine than I’ve been … Continue reading

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The Changing Dynamics of the Web

The world wide web is becoming a more dangerous place than ever before.  It seems SSL encryption is a must for all web sites now.  The days of the http:// protocol are numbered, in favor of the more secure https:// … Continue reading

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Time Keeps on Ticking Away

The Rolling Stones once said “Time Waits For No One”.  The thought of this really bums me out.  There is never enough time in the day to do what I want!  Not only did I have the flu in January, … Continue reading

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Server Status Hardware

I’ve created a Raspberry Pi Zero W device that I can use to monitor my servers.  The software periodically checks to make sure the web server is responding, and all of the game servers in the cluster are accepting connections.  … Continue reading

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Network Driver

Well, I’m still working on the network driver code for the engine.  I just can’t seem to get everything exactly the way I want.  Network code is just so hard to troubleshoot!  However, I’m sure it will come together soon … Continue reading

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Happy New Year 2018!

Well, it’s a new year already!  I look forward to continue working on the Orion Engine SDK and the Been There Game software.  I feel this is going to be a great, productive year! I logged into the game servers … Continue reading

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Christmas Break

Well, I finally have a fairly complete plan for the new network architecture.  I’m hoping to fully utilize my Christmas break, by working on the code!  I pray nothing at my day job comes up, that could steal my time … Continue reading

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