It’s Freakin’ Tax Time

I always hate this time of the year, it seems to leave me in a depressed mood.  It’s when I have to give some of my money to the government.  Since I’m self-employed, I don’t get any money back — I didn’t pay anything quarterly last year.  Oh well, it should all be over soon.

I think I have all of the bugs worked out in the engine’s effect system!  I’m finished adding the code needed to get the sampler states and/or textures all working nicely.  Now, I just need to test it to see if everything works as expected.  I’ll need to start working on Orion Genesis again for a little while, so that it can preview all of the effects properly.  Also, I want to be able to edit all of the effect parameters in the Material Editor dialog.  Based on the annotations that are found, I should be able to automatically link up some of the parameters when an effect is loaded.  For example, an application (or the tool) could automatically apply the world, view and projection matrices, the current frame time, etc.  I hope to have this stuff all ready soon.

About Eric DeBrosse

Lead developer of the Orion Engine.
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