Current Engine Progress

What I thought were bugs in the effect system ended up just being incomplete code in the .fx file importer that I use with Orion Genesis.  I think the importer can now handle nearly any syntax and/or any expression encountered, the parsing of the file is a lot better.  I can actually load and render some of my effects in the engine now!  However, there is still a problem with the rendering of some shaders.  I can’t quite put my finger on the exact problem yet.  Also, I don’t think all of the texture sampler states are properly handled yet.  I need to do a little more work in order to have texturing fully functional.  I’m going to keep pushing forward.

About Eric DeBrosse

Lead developer of the Orion Engine.
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