April Fools Day

OK, so it may be April Fools Day — but there’s no fooling around going on here, only some serious coding!  I found the bug that was giving me problems in Orion Genesis.  It turned out to be an issue with the effect manager in the engine itself.  The effects were being prematurely unloaded.  I also discovered, and fixed, a bug that caused Orion Genesis to close unexpectedly when using the debug version of the Direct3D run-time.

I’m going to continue debugging the new effect system now.  I hope to have everything working well soon.  I had actually planned to have the effect system code finished by now.  I’ve been working on it for about 2 months.  However, it turned out to be way more complicated than I had originally planned.  Oh well, at least I’m getting closer now.

About Eric DeBrosse

Lead developer of the Orion Engine.
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