Updating Mesh Scene Object

I’m currently updating the mesh scene object hierarchy to support skinning data.  The skin weights, and the bone data, are already exported by the custom 3ds Max exporter.  All of this data can be successfully loaded by the engine.  I’ve also been working on the HLSL vertex shader in the effect file that will be used to render the skinned meshes.  I may need to make some small changes to the effect system, to make things work out exactly the way that I want.  I hope to be testing this all out very soon.

About Eric DeBrosse

Lead developer of the Orion Engine.
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