Visual Studio 2017 from Visual Studio 2010

I have several computers ready to be servers for the game.  Now I’m upgrading all of the projects that make up the Orion Engine SDK libraries and applications to Visual Studio 2017.  I knew there would be some minor changes.  Actually, the new C++ compiler is picking up some bugs that previous compilers didn’t even notice.  It’s all good.  I’m working out some DirectX issues, then all should be well.  I need to give some deep thought as to which DirectX version I should create a driver for next, and how it will effect the current engine structure moving forward.

About Eric DeBrosse

Lead developer of the Orion Engine.
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