Effect File Importers

I’ve been extremely busy working on the effect file importers for the Orion Genesis world builder tool.  OK, maybe more on the HLSL (.fx file) importer, not so much on the CgFX (.cgfx file) importer.  Also, I’ve been ironing out how the effect parameter semantics and annotations will be handled within my architecture.  I’ll be following the SAS (Standard Annotations and Semantics) guidelines.  Anyway, I’m starting to see that I’m going to be spending quite a lot of time working on these importers.  But it will all be worth it.  Even though the effect system in the engine still needs more work, I can see the light at the end of the tunnel — and let me tell you, it sure is bright!

About Eric DeBrosse

Lead developer of the Orion Engine.
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