Category Archives: Game Development

Next Wave of Game Testing

The servers are all back online.  We are going to do some more testing again for a little while.  I finished a lot of stuff in the game’s user interface.  I’m really close to actually being able to engage in … Continue reading

Posted in Game Development | Leave a comment

Finally Found Server Bug

It’s about time! After several weeks, I finally figured out what was causing my servers to crash. The shared code that makes the application run as a background service had a very obscure problem, one that proved to hide itself … Continue reading

Posted in Game Development | Leave a comment

Game Server Code

I have all of the game servers running as a background Windows service now. Well, except for the Gatekeeper server, which I already had running properly as a Linux daemon. I don’t have to keep the desktop logged in while … Continue reading

Posted in Game Development | Leave a comment

Been There Server Manager

The server manager application that I’ve been working on for my indie MMORPG is just about finished. I finally worked out a bug that I was having with the internal server to server communications. Let me tell you, it can … Continue reading

Posted in Game Development | Leave a comment

MMORPG Database Code

I’ve finished all of the MS SQL Server database code changes that I wanted to make, including the database integration with the Server Manager. I’ve temporarily put a screen shot of the Server Manager on the main Been There Game … Continue reading

Posted in Game Development | Leave a comment

Game Server Updates

I’m still working on the server code for my online game. I’ve been putting a lot of time into organizing the database tables, writing stored procedures, and completing the database adapter code. I’ve been finishing up a lot of things … Continue reading

Posted in Game Development | Leave a comment

Server Manager

I’ve been working on an application called the “Server Manager” that I can run on my desktop to view output from all of the servers used to run my game. This tool can be used to bring all of the game servers online … Continue reading

Posted in Game Development | Leave a comment

The 2008 Ohio Blackout

Millions of people lost power in my area. Since I didn’t have a power generator, this slowed down my game development for a bit. The power was out at my house for at least 4 days! I had to throw … Continue reading

Posted in Game Development | Leave a comment

Playing The Game

The network tests with my online game are going pretty well. The patch system seems to be working great. All of the clients are staying up to date. I’ve made some changes to the launcher, to make it more obvious … Continue reading

Posted in Game Development | Leave a comment