Author Archives: Eric DeBrosse

About Eric DeBrosse

Lead developer of the Orion Engine.

Finally Found Server Bug

It’s about time! After several weeks, I finally figured out what was causing my servers to crash. The shared code that makes the application run as a background service had a very obscure problem, one that proved to hide itself … Continue reading

Posted in Game Development | Leave a comment

Database Server Fixed

I fixed the database server hardware several days ago. It was important to me that I got it running again quickly. I had to borrow the power supply from my test server in order to get it working again. Now, … Continue reading

Posted in Hardware | Leave a comment

Database Server

I ran into some unfortunate news this morning. My database server is busted. We had a power outage and a subsequent power surge last night. Then the power just stayed off. The computer is on a battery, so I was … Continue reading

Posted in Hardware | Leave a comment

Game Server Code

I have all of the game servers running as a background Windows service now. Well, except for the Gatekeeper server, which I already had running properly as a Linux daemon. I don’t have to keep the desktop logged in while … Continue reading

Posted in Game Development | Leave a comment

Been There Server Manager

The server manager application that I’ve been working on for my indie MMORPG is just about finished. I finally worked out a bug that I was having with the internal server to server communications. Let me tell you, it can … Continue reading

Posted in Game Development | Leave a comment

The Repaired Synthesizer

The guy in Dayton that did the warranty repair on my Roland Fantom G6 did a poor job, in my humble opinion. The heads of the screws were torn up, some screws were cross-threaded and didn’t fit flush with the … Continue reading

Posted in Music & Sound FX | Leave a comment

MMORPG Database Code

I’ve finished all of the MS SQL Server database code changes that I wanted to make, including the database integration with the Server Manager. I’ve temporarily put a screen shot of the Server Manager on the main Been There Game … Continue reading

Posted in Game Development | Leave a comment

Game Server Updates

I’m still working on the server code for my online game. I’ve been putting a lot of time into organizing the database tables, writing stored procedures, and completing the database adapter code. I’ve been finishing up a lot of things … Continue reading

Posted in Game Development | Leave a comment

Web Site Updates

I recently updated all of the php code that runs our wiki, the message forums and this blog to their latest respective versions. The Been There Message Forums are now open to the public. I thought I would go ahead … Continue reading

Posted in Web Site Updates | Leave a comment

Server Manager

I’ve been working on an application called the “Server Manager” that I can run on my desktop to view output from all of the servers used to run my game. This tool can be used to bring all of the game servers online … Continue reading

Posted in Game Development | Leave a comment