Main Page: Difference between revisions

From Orion Engine Wiki
Jump to navigation Jump to search
mNo edit summary
(4 intermediate revisions by the same user not shown)
Line 12: Line 12:
== General Information ==
== General Information ==


* [[FAQ]]
* [[Engine Features]]
* [[Engine Features]]
* [[Incomplete Code]]
* [[Incomplete Code]]
Line 27: Line 28:
* Using the Orion Engine SDK
* Using the Orion Engine SDK
* Creating a Simple Application
* Creating a Simple Application
* [[Using the Orion Result Lookup Tool]]


== Creating Modules ==
== Creating Modules ==
Line 37: Line 39:
== Generating Content ==
== Generating Content ==


* [[Using the Orion Engine Asset Manager]]
* [[Supported File Formats]]
* [[Supported File Formats]]
* [[Exporting Mesh Data From 3ds Max]]
* [[Exporting Mesh Data From 3ds Max]]
Line 49: Line 52:
* [http://forums.orionengine.com/ Orion Engine Forums]
* [http://forums.orionengine.com/ Orion Engine Forums]
* [http://blog.orionengine.com/ Orion Engine Developer Blog]
* [http://blog.orionengine.com/ Orion Engine Developer Blog]
* [http://faq.orionengine.com/ Orion Engine Faq]
* [http://support.orionengine.com/ Orion Engine Support]
* [http://support.orionengine.com/ Orion Engine Support]
* [http://bugs.orionengine.com/ Orion Engine Bug Tracking]
 


----
----

Revision as of 02:23, 12 December 2017

The Orion Engine Wiki

Orion Engine is an advanced, cross-platform, real-time 3D rendering SDK (software development kit) and tool set. The main target audience for this product is the entertainment software industry, or more specifically, game development companies. However, any application developer that could benefit from using 3D rendering technology might find our software development kit extremely useful. Architectural walkthroughs, virtual tours, visualizations, kiosks, and medical imaging applications are just a few great examples. Create killer C++ applications, in a shorter amount of time, without having to worry about all of the low level details!

The carefully crafted Orion Engine code has been designed from the ground up to be fast. All of the applications, drivers, plug-ins and libraries were written primarily using object oriented C++ code. Where performance is critical, native processor-specific inline assembly language routines have been implemented. Applications built using the Orion Engine SDK framework can be expected to perform well under the most demanding conditions.

Please note that the development of the software development kit is still in the alpha stage. However, you can expect to see some demo applications coming soon! We are also working on an indie MMORPG project called Been There Game that utilizes the Orion Engine technology. A public beta of this product will be available in the near future.

Consult the main Orion Engine web site for further information.


General Information

Getting Started

Creating Applications

Creating Modules

  • Using the Orion Engine MDK
  • Creating Platform Specific Drivers
  • Creating Orion Genesis Plug-ins
  • Creating Orion Script IDE Plug-ins

Generating Content

Useful External Links



Copyright © 2002-2017 Mind Blown Games

All Rights Reserved