Author Archives: Eric DeBrosse

About Eric DeBrosse

Lead developer of the Orion Engine.

Client/Server Test Applications

I made a couple of simple applications that I’ve been using to test the latest client and server code. It’s certainly helped me find and fix a few bugs already. I feel like the code is pretty solid now. I … Continue reading

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Network Server Driver

Finally, the new and drastically improved network server driver is working! I’m so excited! I have some quirks to work out still, but all is good. Now, I’m moving on to some encryption and hashing stuff that needs to be … Continue reading

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What’s Been Going On?

Getting close to finishing up the network driver code for the servers. I’m finding that I want to re-factor a few network related things in the Orion Engine SDK. I’m finally getting close to a new public test of the … Continue reading

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Network Server

I’ve been working on the network server code over the past week. It’s modular in design, meaning I can replace the existing module on all of the server applications and they will automatically use the new, optimized code. I’m implementing … Continue reading

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Client Networking

I finally figured out what was causing problems with my network code! Man, that makes me feel good. Wow, I’ve been tracking this issue down for months! The client networking in the game is working pretty efficiently right about now. … Continue reading

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Hardware Upgrades

I’m in the mood to do some hardware upgrades this weekend. I have some extra spare parts that I’m going to shuffle around. I’m going to increase the memory of my development box to 32GB. With all of the instances … Continue reading

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Team Foundation Server 2018

Well, I finally upgraded our source control to Team Foundation Server 2018. Not sure when, or if, I’ll upgrade to Azure DevOps Server 2019. This is a good next step at least, and it’s working pretty nicely. The memory in … Continue reading

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Keeping Things Current

Just upgraded the Linux web server to Fedora 30. Still can’t seem to get screen sharing working. From what I’m reading, the VNC server must still be broke or something. Oh well. Anyway, one good thing is I have my … Continue reading

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Visual Studio 2019

I just realized there is a new version of Visual Studio available. I’m currently in the process of upgrading all of the Orion Engine solutions to the 2019 release. I’d like to eventually upgrade my Team Foundation Server 2017 to … Continue reading

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Been There Game Network Client

Back to working on the network client code again. The network driver has been optimized, and re-designed for much better performance and scalability. The existing code was strictly for testing only. Now, I just need to wrangle the bug that … Continue reading

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